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KevinHiggins

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A member registered Jan 24, 2024

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Very solid "one more turn" design. I nearly gave up early on but then gradually learned the mechanics. Didn't get as far as the bone serpent

Cheers!

It could be nice if you didn't have to wait around at times for the growing to happen. Because with platformers it's nice to keep moving and get in a flow state.

It could be nice if you didn't have to wait around at times for the growing to happen. Because with platformers it's nice to keep moving and get in a flow state.

Very stylish. Loved the consistent design language and emergent interactions (some creatures turn other ones into baddies, right?) Only niggles were:
it would be cool if the collision of the jaws was a bit more exact, maybe they could close when the player chooses and there could be pinball like effects if the timing is off.
And the movement speed felt a little slow at the start

I like the crisp graphics, but I found it didn't really make sense that crushing obstacles made the snowball bigger, whereas I'd expect it to get bigger by rolling along gathering snow

Hey Ichit :) Enjoyed this. Bit of a difficulty spike though with the 35HP guy (but his firing patterns were fun). If I had been able to replay that fight instead of going back to the start, I would've kept going. Also, being an old FPS player I kept wanting to be able to strafe, but that would probably have removed the challenge.